1996 · Platform · Nintendo 64
Super Mario 64 was the first fully 3D Mario game and one of the most influential games ever made. Mario's movement — the triple jump, wall jump, long jump, and ground pound — was so responsive and satisfying that subsequent 3D platformers used it as the reference standard. 120 Power Stars hidden across 15 worlds made it the defining 3D collect-a-thon.
Super Mario 64 was directed by Shigeru Miyamoto and Yoshiaki Koizumi at Nintendo EAD. The game's movement system was designed before any level was built — Miyamoto's team spent months iterating Mario's physical responses until the movement felt correct, then built levels around what the movement made possible. The camera system — Lakitu following Mario at a distance — attempted the difficult problem of following a player character in three-dimensional space.
Super Mario 64 was directed by Shigeru Miyamoto at Nintendo EAD as the N64 launch title. The game's development focused first on getting Mario's movement right before building any levels. The N64's analogue stick was designed specifically to support the game's three-dimensional movement requirements.