Arcade Boards

The silicon behind the golden age of coin-operated gaming

Capcom CPS-1
Capcom · 1988
Motorola 68000 @ 10 MHz + Zilog Z80 @ 3.579 MHz (audio)

The Capcom Play System 1 was the hardware foundation for Street Fighter II, Final Fight, and Ghouls'n Ghosts, delivering sprite-scaling and large-character capabilities that defined the early 1990s arcade aesthetic.

Capcom CPS-2
Capcom · 1993
Motorola 68000 @ 16 MHz + Zilog Z80 @ 8 MHz (audio)

The CPS-2 was Capcom's most important arcade platform, hosting Super Street Fighter II Turbo, all three Darkstalkers entries, and the Marvel vs. Capcom crossover series across a decade of continuous use.

Sega System 16
Sega · 1985
Motorola 68000 @ 10 MHz + Zilog Z80 @ 4 MHz (audio)

The Sega System 16 was the hardware platform for Golden Axe, Altered Beast, and Streets of Rage's spiritual ancestors, producing the visually rich sprite-based 16-bit arcade games that defined Sega's mid-to-late 1980s output.

Taito F2 System
Taito · 1988
Motorola 68000 @ 12 MHz + Zilog Z80 @ 4 MHz (audio)

The Taito F2 System produced some of the finest shoot-'em-ups of the late 1980s and early 1990s — Raiden, Grid Seeker, and the Darius II extrapolations — with a sprite scaling and rotation capability that other boards of the era could not match.

Namco System 86
Namco · 1986
Motorola 6809 @ 2 MHz (×3 CPUs) + Namco CUS30 sound processor

The Namco System 86 powered Rolling Thunder and Hopping Mappy at a transitional moment when Namco was moving from its earlier 8-bit boards toward the 16-bit era, producing technically polished games that bridged the visual styles of both generations.

Irem M92
Irem · 1991
NEC V33 @ 9 MHz + NEC V30 @ 7.15 MHz (audio/IO)

The Irem M92 was the most powerful hardware Irem produced for its golden era, running In the Hunt, Blade Master, and the acclaimed R-Type Leo — games whose detailed sprite work and complex parallax backgrounds represented the visual peak of the company's coin-op output.

Konami GX (System GX)
Konami · 1994
Motorola 68EC020 @ 24 MHz + Motorola 68000 @ 8 MHz (audio)

The Konami GX was the hardware platform for Lethal Enforcers, Sexy Parodius, and Pop'n Music — Konami's primary mid-1990s arcade board, bridging the 2D sprite era and the company's transition toward rhythm games that would define its late 1990s output.

Data East DECO System
Data East · 1987
Motorola 68000 @ 10 MHz + MCS-51 / Hu6280 (audio, model-dependent)

Data East's DECO arcade hardware was home to Bad Dudes, Heavy Barrel, Robocop, and Midnight Resistance — a consistent run of energetic action games that made Data East one of the most recognisable American-Japanese publishers of the late 1980s coin-op era.

Sega X Board
Sega · 1987
Motorola 68000 @ 10 MHz (×2) + Zilog Z80 @ 4 MHz (audio)

The Sega X Board was the hardware platform for After Burner, ThunderBlade, and Super Monaco GP — a dual-68000 board purpose-built for sprite scaling and rotation that produced some of the most visually impressive motion simulation games of the late 1980s.

SNK Neo Geo MVS
SNK · 1990
Motorola 68000 @ 12 MHz + Zilog Z80 @ 4 MHz (audio)

The Neo Geo MVS was the most powerful arcade-to-home unified platform of the 1990s, hosting 148 games across a fourteen-year commercial lifespan — including the Metal Slug, King of Fighters, and Samurai Shodown series — on hardware identical to the AES home console.