Hardware & Chips

The silicon that made it all possible

MOS 6581 SID
MOS Technology · 1982
Used in: Commodore 64

The SID chip gave the Commodore 64 the most sophisticated sound hardware of any home computer of its era — three independent synthesis voices with programmable filters that composers have been exploiting for four decades.

NES APU (2A03)
Ricoh · 1983
Used in: Nintendo Entertainment System / Famicom

The NES audio chip provided five sound channels in a package on the same die as the CPU, enabling composers to produce music of unexpected range within tight constraints. Koji Kondo and Hirokazu Tanaka built iconic soundtracks on this hardware.

SNES SPC700
Sony · 1990
Used in: Super Nintendo Entertainment System

Sony's SPC700 audio chip gave the SNES eight voices of sample-based synthesis, enabling composers to approach near-orchestral quality. The chip ran a completely separate Z80-compatible processor, making SNES audio an independent subsystem.

Sega Genesis YM2612
Yamaha · 1988
Used in: Sega Genesis / Mega Drive

The Genesis used Yamaha's FM synthesis chip combined with a Texas Instruments PSG, creating a distinctive sound that composers like Yuzo Koshiro turned into something genuinely musical. The YM2612's warm, metallic quality defined an era.

MOS 6502
MOS Technology · 1975
Used in: Apple II, Atari 2600 (6507), NES (6502 in Ricoh 2A03), Commodore 64, BBC Micro

The most important microprocessor in gaming history. The 6502's $25 retail price in 1975 made personal computing economically accessible and powered nearly every significant gaming platform of the late 1970s and early 1980s.

Motorola 68000
Motorola · 1979
Used in: Sega Genesis, Amiga, Atari ST, Neo Geo, SNK MVS, Mega Drive

The 68000 was the 16/32-bit processor that powered the Amiga, Atari ST, and Sega Genesis — three platforms whose creative cultures differed dramatically despite sharing identical central processing. Its clean instruction set made it a favourite for game development.

Zilog Z80
Zilog · 1976
Used in: ZX Spectrum, Game Boy, Game Gear, Sega Master System, ColecoVision, MSX, Sega Genesis (secondary)

The Z80 powered the ZX Spectrum and Game Boy — two of gaming's most culturally significant platforms — as well as the Sega Master System and Game Gear. Federico Faggin's design was an enhanced Intel 8080 that became the 8-bit era's workhorse.

Super FX Chip
Argonaut Software / Nintendo · 1993
Used in: SNES cartridges (Star Fox, Stunt Race FX, Doom, Yoshi's Island)

The Super FX was a co-processor embedded in SNES cartridges that enabled real-time 3D polygon rendering — something the SNES itself could not do. Star Fox (1993) demonstrated it was possible to play a 3D shooter on 16-bit hardware.