Developers

The studios and visionaries who built the golden age of gaming

Nintendo
Japan · Est. 1889
57 games in archive

Nintendo transformed from a playing-card company into the most influential force in video gaming history, creating Mario, Zelda, Metroid, and the Game Boy.

Sega
Japan / USA · Est. 1945
53 games in archive

Sega rose from coin-operated amusement machines to challenge Nintendo for console supremacy, producing Sonic the Hedgehog, Virtua Fighter, and five home console generations.

Capcom
Japan · Est. 1979
23 games in archive

Capcom built some of the most technically demanding and mechanically precise games of the 1980s and 1990s, including Street Fighter II, Mega Man, Ghosts 'n Goblins, and Resident Evil.

Konami
Japan · Est. 1969
26 games in archive

Konami's golden era produced some of the most beloved franchises in gaming: Castlevania, Contra, Gradius, Metal Gear, and TMNT. The Konami Code became gaming's most famous cheat.

Namco
Japan · Est. 1955
16 games in archive

Namco created Pac-Man, Galaga, and Dig Dug — three of the most recognised games in history — and pioneered the arcade hardware business before expanding into home console publishing.

Atari
USA · Est. 1972
29 games in archive

Atari invented the commercial video game industry with Pong (1972) and the Atari 2600 home console, dominating the market until mismanagement and the crash of 1983 ended its leadership.

Activision
USA · Est. 1979
3 games in archive

Activision was the world's first third-party game developer, founded by Atari programmers who demanded credit and royalties. Pitfall!, Kaboom!, and River Raid proved independent developers could match first-party quality.

Sierra On-Line
USA · Est. 1979
5 games in archive

Sierra On-Line pioneered the graphical adventure game with Mystery House (1980) and King's Quest (1984), building one of the richest catalogues of story-driven games in gaming history.

LucasArts
USA · Est. 1982
1 game in archive

LucasArts produced the finest point-and-click adventure games ever made — Maniac Mansion, Monkey Island, Day of the Tentacle, Grim Fandango — before abandoning the genre and eventually closing in 2013.

id Software
USA · Est. 1991
2 games in archive

id Software created the first-person shooter genre with Wolfenstein 3D and Doom, then redefined it with Quake. John Carmack's engine technology was licensed across the industry, making id the technical engine of 1990s PC gaming.

Square
Japan · Est. 1983
12 games in archive

Square created the Final Fantasy series as a last-resort gamble before bankruptcy, then built it into the defining JRPG franchise, also producing Chrono Trigger, Secret of Mana, and Final Fantasy Tactics.

Rare
UK · Est. 1982
9 games in archive

Rare (originally Ultimate Play the Game) created Knight Lore's isometric 3D before becoming Nintendo's most important second-party developer, producing Donkey Kong Country, GoldenEye 007, and Banjo-Kazooie.