1992 · Racing · SNES
Super Mario Kart invented the kart racing genre. Eight playable characters from the Mario universe raced around tracks rendered in Mode 7 perspective, collecting items to attack opponents or gain speed advantages. The formula proved durable enough to sustain a franchise that continued selling tens of millions of units per entry decades later.
Super Mario Kart was designed by Hideki Konno and produced by Shigeru Miyamoto. The game's item system — random power-ups collected from boxes on the track, ranging from banana peels to red-homing shells to the invincibility star — created a race dynamic where skilled players could be set back and less skilled players could catch up. The Mario Kart item system became the defining feature of the franchise and the template for every kart racing game that followed. The game sold 8.76 million copies on SNES.
Super Mario Kart was developed by a small team led by Hideki Konno who was experimenting with split-screen Mode 7 racing. When Miyamoto played the prototype he recognised the design potential and production expanded to a full game. The game launched in Japan in August 1992.