1997 · Shooter · Nintendo 64
GoldenEye 007 demonstrated that console first-person shooters could work. The game's single-player campaign across 18 missions adapted the 1995 Bond film with genuine design ambition: objectives beyond simple elimination, stealth options, and difficulty levels that changed mission objectives. The four-player split-screen multiplayer defined university gaming for years.
GoldenEye 007 was developed by a team of eight at Rare, most of whom had no prior FPS development experience. The game was originally conceived as a rail shooter before becoming a full free-movement FPS. The mission-based structure — multiple objectives per mission, with additional objectives unlocked on higher difficulties — created replay incentive. The split-screen multiplayer, supporting four players on one console, became the definitive console FPS multiplayer experience until Halo on Xbox.
GoldenEye 007 was developed by a small team at Rare led by Martin Hollis over approximately three years. The project's scope expanded from a rail shooter to a full FPS, extending the development timeline significantly. The game launched alongside the GoldenEye film's home video release in August 1997.