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Technōs Japan

Founded 1981 · Nakano, Tokyo, Japan · Founders: Kunio Taki,Takashi Hanya,Takeo Hagiwara · First game: Minky Monkey (1982)

Three Data East veterans started it in a one-room apartment. Within six years it had invented the modern beat 'em up with Renegade and perfected it with Double Dragon.

Technōs Japan was founded in 1981 by three staff members of Data East — Kunio Taki, Takashi Hanya and Takeo Hagiwara — and began operating out of a single-room apartment in Nakano, Tokyo. Its early arcade games, starting with Minky Monkey in 1982 and followed by titles including Zeroize, Eggs and Tag Team Wrestling in 1983, gave little hint of what was coming. The breakthrough was Renegade in 1986, released in Japan as Nekketsu Kōha Kunio-kun: a side-scrolling fight about a high-school student taking on gangs of thugs, which established the core of the beat 'em up — a walking brawler facing groups of enemies in street-level scenery. A year later Double Dragon took that idea and added what made the genre: two players fighting side by side, weapons picked up from the ground, and a scrolling street to fight along. It was a worldwide hit and the template for a decade of imitators. The Kunio-kun line became a franchise of its own, reaching Western players as River City Ransom and Super Dodge Ball, and the studio followed with games such as The Combatribes. Technōs' final games were made for the Neo Geo, among them a Double Dragon fighting game based on the film, Voltage Fighter Gowcaizer, and a Neo Geo Super Dodge Ball. By 1996 the company had declared bankruptcy. Its properties passed to Million Co., Ltd, a licensing company formed to buy them, and in June 2015 Arc System Works acquired the whole Technōs catalogue.

Key Facts:
  • Founded in 1981 by three former Data East staff: Kunio Taki, Takashi Hanya and Takeo Hagiwara
  • Started in a single-room apartment in Nakano, Tokyo
  • Renegade (1986), known in Japan as Nekketsu Kōha Kunio-kun, laid down the beat 'em up formula
  • Double Dragon (1987) was a worldwide success and defined the co-operative side-scrolling brawler
  • Declared bankruptcy by 1996; its IP went to Million Co., Ltd, and then to Arc System Works in June 2015

From Kunio to Billy Lee

Technōs' two great games are one idea developed twice. Renegade put a single fighter against gangs in a confined street, and the pleasure lay in crowd control — keeping enemies from surrounding you. Double Dragon added a second player, a scrolling stage and weapons that could be taken from enemies and turned on them, and in doing so gave the genre its enduring shape. Final Fight, Streets of Rage and the licensed brawlers of the early 1990s all follow the layout it set.

The Kunio-kun side of the company went in a different direction, turning its schoolboy hero into a recurring character across sports games, brawlers and the open-ended River City Ransom, a beat 'em up with shops, stats and a town to explore that was years ahead of its genre.

Sources & further reading