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Henk Rogers

Founder & Publisher · Bullet-Proof Software · 1983–present

The publisher who flew to Moscow without an appointment, talked his way into a Soviet state software agency, and came back with the handheld rights to Tetris.

Henk Rogers had already built a career in Japan before Tetris found him. He founded Bullet-Proof Software there and made his name with The Black Onyx in 1984, a role-playing game widely credited with helping establish the genre with Japanese players at a point when the domestic market had shown little interest in it. That gave him something most Western businessmen dealing with Japanese publishers did not have: a track record inside the Japanese industry and the relationships that came with it. He saw Tetris at a trade show in Las Vegas in 1988, recognised immediately what it was, and acquired Japanese rights through the licensing chain that ran back from Spectrum HoloByte and Andromeda Software to Moscow, publishing it on the Famicom in December 1988. The problem was that the chain did not hold. Rights had been sub-licensed, re-sub-licensed and assumed rather than granted, and the further anyone looked into who actually controlled what, the less any of it survived inspection — in particular, nobody could establish that console rights had ever been licensed at all. In early 1989 Rogers flew to Moscow and went to Elorg, the Soviet state agency that held the rights, without an appointment, which is not a thing one did in the Soviet Union. He got in, spent days in negotiation with Elorg's Nikolai Belikov, and became friends with Alexey Pajitnov in the process. What he left with was the handheld licence — which he took to Nintendo, and which put Tetris in the box with every Game Boy. The consequences ran in both directions: Tetris sold the Game Boy to an audience that had never bought a games machine, and the Game Boy made Tetris one of the most widely played games ever written. Rogers and Pajitnov went on to co-found The Tetris Company in 1996, which finally gave the designer a financial stake in his own creation.

Notable Work:
  • Founded Bullet-Proof Software in Japan and published The Black Onyx (1984), an early role-playing game credited with helping establish the genre there
  • Published Tetris on the Famicom in December 1988 after acquiring Japanese rights
  • Travelled to Elorg in Moscow in 1989 and negotiated the console and handheld rights to Tetris in person
  • Brought Nintendo the handheld licence that put Tetris in the Game Boy box
  • Co-founded The Tetris Company with Alexey Pajitnov in 1996
Key Facts:
  • Made his name in Japan with The Black Onyx, a 1984 role-playing game published through his own company, Bullet-Proof Software
  • Discovered Tetris at a Las Vegas trade show in 1988 and licensed it for the Japanese market
  • Flew to Moscow in 1989 and walked into Elorg, the Soviet state software agency, without an appointment
  • The negotiation established that the console rights everyone had been trading had never actually been granted
  • Secured the handheld licence that let Nintendo bundle Tetris with the Game Boy
  • Co-founded The Tetris Company with Alexey Pajitnov in 1996, giving the designer a stake in his own game