1997 · Action · Arcade
Rampage World Tour (1997) is the arcade sequel to Rampage by its original designers, in which George, Lizzie and Ralph smash Scumlabs facilities around the world.
An accident at the corrupt Scumlabs unleashes three giant monsters, George, Lizzie and Ralph, who set about destroying Scumlabs bases around the world and its employees. In the final levels, CEO Eustace DeMonic turns himself into a monster to fight them, and is defeated in a battle on a lunar base. The sole surviving employee, Dr. Elizabeth Veronica, then tries to disintegrate the monsters with a ray gun on her spaceship, but only shrinks them, leaving them stranded aboard her ship.
As in the original, the aim of each stage is to destroy every building in a city while avoiding or destroying the military; take too long and jets fly in to bomb the rest, ending the stage with a lower score. In the opening city of Peoria, a tourism billboard cycles through regions of the country, and smashing it while it shows one sends the monsters there. Eating or ignoring World Tour power-ups controls which countries they visit, with foreign levels continuing until a Scumlabs plant is destroyed, and purple radioactive waste briefly turns a player into the super monster V.E.R.N. The game only ends when every Scumlabs city is flattened. The arcade version supports three players, as does the Nintendo 64 port, while the PlayStation and Saturn versions allow only two.
Game Refuge developed it and Midway Games published it in arcades in 1997, with ports for the PlayStation, Saturn, Nintendo 64, Game Boy Color and Windows. Next Generation criticised the decision to keep sprites rather than polygons, saying it would only make gamers "yearn for the original more than ever". Critics agreed the home ports were nearly arcade-perfect but were divided on the game itself: many welcomed it as a fun revival of an arcade classic, Electronic Gaming Monthly's Shawn Smith writing that "there's nothing like sitting down and playing a good old-time game".