1996 · Run-and-gun · Neo Geo
Metal Slug is a side-scrolling run-and-gun game featuring extraordinary hand-drawn animation, six stages of intense military combat, and the SV-001 tank that gave the game its name. Developed by former Irem employees, the game became one of Neo Geo's most beloved titles and launched one of the medium's most enduring action franchises.
Metal Slug was developed by Nazca Corporation, a studio formed by former Irem employees who had worked on the Metal Storm and In the Hunt games. The team brought an obsessive commitment to hand-drawn animation — every enemy soldier had dozens of animation frames for walking, running, climbing, being hit, dying, and surrendering, giving the game a cartoon vitality that no other run-and-gun game had approached. Marco Rossi and Tarma Roving could be saved by freeing prisoners of war, who provided weapon drops and contributed to the game's narrative of resistance against General Donald Morden's coup attempt. The Metal Slug SV-001 tank was central to the game's mechanical identity — entering it transformed the experience from infantry combat to armoured assault, dramatically increasing firepower while introducing the vehicle's own health as a second survival consideration. The tank could be lost and found again in subsequent stages, creating an asymmetric power dynamic within individual stages. Weapon power-ups — heavy machine gun, rocket launcher, flame shot, shotgun, laser — each with limited ammunition, demanded situational judgment about which tool matched the current threat. Metal Slug was received with universal acclaim for its animation quality, level design, and cooperative two-player mode. SNK acquired Nazca Corporation following the game's commercial success and developed six sequels on Neo Geo hardware across the following decade. The franchise became one of the most internationally recognised Neo Geo properties, and Metal Slug is consistently ranked among the greatest arcade games ever made.
Metal Slug was developed by Nazca Corporation, founded by former Irem staff, and published by SNK in 1996. Its hand-drawn animation, humour and destructible scenery made it one of the most admired run-and-guns ever made.