1993 · Platform · NES
Kirby's Adventure (1993) is HAL Laboratory's late-era NES platformer that introduced Kirby's Copy Ability: swallow enemies to take their powers.
King Dedede has broken the Star Rod and handed out its pieces, and Kirby sets out across Dream Land to retrieve them. Inhaling certain enemies lets him copy their abilities — fire, ice, sword, beam, spark and many more — which open secret paths and change how each level plays. Kirby can also float over most hazards, making it welcoming to newer players. Arriving near the end of the NES's life, its graphics and effects pushed the hardware remarkably far.
Kirby's Adventure was designed by Masahiro Sakurai at HAL Laboratory in 1993. Sakurai was 22 years old during development and created Kirby's copy ability — absorbing enemies to gain their powers — as the central mechanic. The game used the NES hardware at a level of technical sophistication that shocked contemporary developers; it was released near the end of the NES life cycle but looked more advanced than many Super Nintendo games.