2000 · Racing · PlayStation
Driver 2 (2000) is Reflections' undercover driving sequel in which Tanner can finally leave his car, chasing a Brazilian crime syndicate through Chicago, Havana, Las Vegas and Rio de Janeiro.
In Chicago, Pink Lenny meets a tattooed Brazilian man in a bar when two gangsters burst in and open fire; Lenny escapes but the Brazilian is killed. Examining the body at the morgue, police officers John Tanner and Tobias Jones find tattoos linking him to Alvaro Vasquez, leader of a Brazilian criminal organisation, and are sent undercover to investigate Lenny's part in Chicago's recent gang violence.
It expands Driver's structure and adds the ability for Tanner to step out of his car, explore on foot and commandeer other vehicles. Story missions, introduced by cut-scenes that make it play like a Hollywood car chase film, involve trailing witnesses, ramming cars and escaping gangsters or police, while all violence happens in pre-rendered scenes. A separate "Take a Ride" mode lets players explore at their own pace. Its four cities, Chicago, Havana, Las Vegas and Rio de Janeiro, are much larger than the original's, and every car, based on real Chevys, Fords, GMCs and more, can be driven, with hidden ones in each city and hubcaps that fly off as before. The PlayStation version offers two-player split screen.
Reflections Interactive developed it and Infogrames published it for the PlayStation in 2000. Like Driver, it was a commercial success, though it received a less enthusiastic critical response, "mixed or average reviews" according to Metacritic; GameSpot's Ryan MacDonald called it "an extraordinary game". Driver 3 followed in 2004.