1997 · Horizontal Shooter · Arcade
Cotton 2: Magical Night Dreams (1997) is Success's arcade shooter sequel in which the witch Cotton or her rival Appli flies through a dream world to recover the stolen "Bluewater Willow" candy.
The young witch Cotton, or her rival Appli, travels with the fairy Silk and the hat Needle across seven increasingly difficult stages of a magical, dream-like world, defeating monsters to return the missing "Bluewater Willow" candy to the Pumpkin Kingdom. Like Cotton: Fantastic Night Dreams, it mixes shooting with fighting and role-playing elements on a three-button layout.
Players blast monsters and dodge fire while collecting elemental crystals that strengthen their weapons, much as in Soldier Blade, and unleash powerful magic spells. Shooting a crystal changes its colour, which decides the primary weapon, and using crystals for a spell lowers firepower. Attacks can be improved through five levels, a role-playing element kept from the original, though its charge attacks and fairy abilities are gone. New are life bars that let each character survive several hits, and fighting game elements. Headed by Takato Yoshinari, it was made by Success staff who had worked on the original Cotton, and ran on Sega's ST-V hardware.
Success developed it and Tecmo published it in arcades in 1997 as the arcade sequel to Cotton: Fantastic Night Dreams. Both it and Cotton Boomerang were well received on the Saturn, mostly by critics reviewing them as imports, for being faithful conversions of the arcade originals. Readers of the Japanese Sega Saturn Magazine also voted on both Saturn versions in the magazine's public polls, and the remixed Cotton Boomerang was likewise praised as a faithful conversion.