1995 · Platform · Sega Saturn
Clockwork Knight 2 (1995) is Sega's Saturn platformer sequel in which the toy soldier Pepper sets out again after the sleeping Chelsea is kidnapped once more, adding cards, races and a donkey ride.
Picking up from the first game's cliffhanger, Chelsea is safe but will not wake, and while the toys not under the spell wonder what to do, she is kidnapped again, sending the wind-up knight Pepper off to rescue her once more. Play is identical to its predecessor, using the same items and the same structure of four rooms with two levels each plus a final boss: the Kid's Room, Study Room, Bath Room and Clock Tower, each with its own household environments and obstacles.
New are collectable playing cards, automatically scrolling stages and hidden races. Four cards are hidden in each main level, and finding all four earns a gold key; all 32 unlock a level-select code. In some stages Pepper rides his donkey Barobaro, whose detachable head can be launched at enemies, and hidden obstacle races against Le Bon and Prunchau offer extra rewards. The North American release, based on a Japanese compilation, adds a "Bosses Galore" mode in which players control Pepper or his rival Ginger against the bosses of both games, with a ranking that unlocks bonus content at Expert or above. Maximum found it as short as the original but with far more replay value, and called its graphics "far in advance of any other comparable next generation product".
Sega developed and published it for the Sega Saturn in 1995 as the direct sequel to Clockwork Knight; designer Kats Sato later explained that Sega had divided the original project into two games. It was well received, critics citing its improved replay value and pacing.