Nintendo · 1996 – 2002
The Nintendo 64 delivered hardware capable of true 3D gaming and produced some of the most influential titles ever made — Super Mario 64, The Legend of Zelda: Ocarina of Time, GoldenEye 007. Its decision to stay with cartridges while Sony used CD-ROM cost it the majority of third-party support.
Released in Japan in 1996 and globally that year, the N64 used a MIPS R4300i CPU at 93.75 MHz and the custom Reality Coprocessor GPU, delivering 3D performance that impressed at launch. The console sold 33 million units — a respectable number, but far behind the PlayStation's 102 million — largely because Nintendo's cartridge format was more expensive to manufacture and hold less data than CD-ROM, driving Square, Namco, and many others to develop exclusively for Sony. What the N64 lost in third-party breadth it made up in first-party quality: Super Mario 64, Zelda: Ocarina of Time, and GoldenEye 007 remain among the most critically acclaimed games ever made, and their influence on 3D game design is still felt today.
Nintendo 64
Nintendo 64
Nintendo 64
Nintendo 64
Nintendo 64
Nintendo 64
Nintendo 64
Nintendo 64
Nintendo 64
Nintendo 64
Nintendo 64
Nintendo 64
Nintendo 64