1998 · Platform · Nintendo 64
Banjo-Kazooie was Rare's response to Super Mario 64 — a 3D collectible platformer with a bear and bird duo, each with distinct abilities. Nine worlds with 10 musical notes, 10 jiggies, and multiple collectibles each created a dense exploration game with more content per world than most competitors. Grant Kirkhope's jazz-influenced soundtrack was one of the N64's finest.
Banjo-Kazooie was directed by Gregg Mayles at Rare and represented the studio's most ambitious 3D platformer design. The game's character duo — Banjo the bear carrying Kazooie the bird in his backpack — allowed separate abilities for each character. The game's hub world, Gruntilda's Lair, served as both a navigation structure and a narrative space.
Banjo-Kazooie was developed by Rare under director Gregg Mayles in approximately two years. The game was produced with Nintendo's partnership and launched in June 1998 in Japan. It became one of the N64's best-selling platformers and established Rare as Nintendo's most important second-party developer.