1998 · Action-Adventure · Nintendo 64
Ocarina of Time translated the Zelda formula to 3D with innovations including Z-targeting — locking onto enemies for combat — time travel between Link's childhood and adulthood, and the largest open world a Zelda game had contained. It remains the highest-rated game on Metacritic and is consistently cited as one of the greatest games ever made.
Ocarina of Time was directed by Eiji Aonuma and Toru Osawa at Nintendo EAD. The game's Z-targeting system — locking the camera and movement relative to an enemy — solved the fundamental problem of 3D action combat. The solution was so effective that subsequent 3D action games adopted it as a standard. The time-travel mechanic — moving between a child and adult version of Hyrule — was used to create puzzles requiring reasoning about both time periods simultaneously.
Ocarina of Time was directed by Eiji Aonuma at Nintendo EAD under producer Shigeru Miyamoto. The game took approximately four years to develop and was one of the most anticipated games of the Nintendo 64 era. It launched in Japan in November 1998 and became the fastest-selling game of its year.