NES · Any% · 1985
The most iconic speedrun in existence, defined by the sub-5-minute barrier and the discovery of wrong warps that allow players to skip entire worlds.
Super Mario Bros. speedrunning became synonymous with competitive gaming itself, attracting the widest mainstream audience of any run. The pivotal breakthrough was the wrong warp, a glitch discovered in the early 2000s that allows a player entering a pipe in World 4-2 to warp not to World 5 as intended but directly to World -1 or World 8, bypassing roughly two-thirds of the game. Framer-perfect walljumps, flagpole glitches, and sub-pixel manipulation now define top-level play, with the world record hovering around the theoretical minimum of 4:54. The community is anchored at Speedrun.com and has been the subject of major documentary films and world-record controversies.