N64 · Any% · 1998
Ocarina of Time Any% is the most technically complex N64 speedrun, using arbitrary code execution to skip to the credits from within the first dungeon in under seven minutes.
Ocarina of Time's speedrun history is a record of escalating glitch discovery. Early runs focused on sequence breaking through Bottle Adventure and wrong warps using the Prelude of Light song to teleport to the end credits. By 2012, runners had reduced the time from hours to roughly eighteen minutes. The watershed moment came with the discovery of arbitrary code execution via the bottle duplication glitch: by duplicating certain items into incorrect inventory slots, players can overwrite game memory and trigger the end credits without completing any dungeon. This pushed the world record below ten minutes and eventually into the six-minute range. Ocarina speedrunning defined the concept of "ACE" (arbitrary code execution) for a mainstream audience and spawned the practice of deep memory-manipulation analysis in the console speedrunning community.