NES · Any% · 1988
Mega Man 2 speedrunning optimises the boss weapon cycle, slide mechanics, and room-transition glitches across one of the most beloved action-platformer games on the NES.
Mega Man 2 Any% is structured around the boss order — the sequence in which the eight Robot Masters are defeated determines which weapons are available for subsequent bosses and for Wily Castle encounters. The optimal route was debated for years before the community settled on a Metal Blade-first approach, as the Metal Blade's low energy cost and wide firing arc make it the most useful weapon in the game. The slide mechanic — introduced in this entry — is used extensively to pass under projectiles and enemies without slowing down, and clips through wall edges are used to skip room segments. The final Wily fights involve precise weapon energy management to ensure the Crash Bomber supply holds through the last phase. The run requires strong platform-game fundamentals with layers of weapon-juggling optimisation.