NES · Any% · 1986
A deceptively complex speedrun built around screen-scrolling glitches and precise overworld routing to finish the game in under thirty minutes.
The Legend of Zelda Any% run exploits the game's lack of save verification to use the Second Quest warp trick, where dying with specific inventory states allows the player to access later dungeon content without defeating early bosses. The "wrong warp" via the screen-scroll glitch allows Link to clip through dungeon walls and reach Ganon's room far ahead of normal progression. Routing optimisation consumed years of community effort, as the game's open structure means dozens of item-collection orders must be evaluated against each other. The run is notoriously dependent on the Magical Sword damage output, and most top routes acquire it earlier than casual play would suggest.