N64 · Agent (individual level and full-game) · 1997
GoldenEye 007 developed one of the most competitive individual-level speedrun communities in any game, with the top players rivalling each other across all twenty missions on three difficulty settings.
GoldenEye 007's speedrun community formed around the game's built-in mission timer rather than external recording — players would post screenshot times to websites, later verified through video evidence as camera technology improved. The game's AI scripting and object interaction created a web of "Bond Tricks" — unintended behaviours such as using a remote mine explosion to boost Bond through a wall, or using the look-around function to manipulate guard line-of-sight. The competitive scene generated a small but intense community of world-class players who competed simultaneously across sixty individual level-difficulty combinations, making GoldenEye speedrunning uniquely spreadsheet-oriented. Key figures including Illu, Ace, and Goose have maintained records and rivalries spanning over two decades.