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Final Fantasy

NES · Any% · 1987

Current WR
58:41
First Known Run
~1:40:00

Final Fantasy I speedrunning skips most of the RPG's content through a dungeon-loading glitch and optimised random encounter manipulation to finish in under one hour.

Final Fantasy I speedrunning centres on the Marsh Cave Skip, a glitch that uses precise movement on dungeon transition screens to exit a dungeon in a state that tricks the game into marking it as complete without fighting its content. Combined with luck manipulation — saving and resetting to control encounter random seeds — runners skip virtually all random combat the game would otherwise force. The four-character party is optimised for the minimum stats needed to defeat compulsory bosses, and the Chaos final boss is defeated using a specific magic order rather than physical attacks to minimise turns. The run contradicts the normal experience of the game almost entirely, finishing what typically takes fifteen or more hours in under one hour.

Famous Techniques:
  • Marsh Cave Skip — exiting the Marsh Cave dungeon via a border glitch that marks it as cleared without completing its content
  • Encounter Manipulation — saving and resetting at specific points to reset the random encounter seed to a favourable value
  • Magic Order Optimisation — casting damage spells in a specific sequence against Chaos to end each phase in the minimum number of turns
  • Level Skip — avoiding all non-compulsory battles means the party reaches the final boss severely underlevelled by normal standards, relying entirely on magic
Notable Runners:
  • Darkwing Duck — leading world-record holder who has held the record across multiple iterations and produced the definitive routing guide
  • Sarou — top contender whose encounter manipulation analysis refined the community's understanding of the game's random seed behaviour
  • GreenDeathFlavor — active runner who contributed optimisation to the Chaos fight pattern and holds multiple category records
Key Facts:
  • Final Fantasy I is technically the hardest mainline Final Fantasy to speedrun due to its random encounter density in required dungeon sections
  • The Marsh Cave Skip reduced the run by roughly thirty minutes when discovered and has not been improved on since
  • Party composition — Fighter, Fighter, White Mage, Black Mage — is standard due to Fighter's high base attack for compulsory bosses
  • The NES version is used rather than later remakes due to faster load times and the availability of the Marsh Cave Skip glitch