NES · Any% · 1987
Final Fantasy I speedrunning skips most of the RPG's content through a dungeon-loading glitch and optimised random encounter manipulation to finish in under one hour.
Final Fantasy I speedrunning centres on the Marsh Cave Skip, a glitch that uses precise movement on dungeon transition screens to exit a dungeon in a state that tricks the game into marking it as complete without fighting its content. Combined with luck manipulation — saving and resetting to control encounter random seeds — runners skip virtually all random combat the game would otherwise force. The four-character party is optimised for the minimum stats needed to defeat compulsory bosses, and the Chaos final boss is defeated using a specific magic order rather than physical attacks to minimise turns. The run contradicts the normal experience of the game almost entirely, finishing what typically takes fifteen or more hours in under one hour.