PC · Any% (Episode 1 — UV Speed) · 1993
Doom speedrunning began with id Software's own developers competing on internal time trials — making it one of the oldest documented speedrunning communities in gaming.
Doom's built-in demo recording system, present from the December 1993 release, enabled players to share runs almost immediately, making it the earliest game with a documented competitive speedrunning culture. id Software employees Dario Casali and Sandy Petersen posted their own records on Usenet, and the Compet-N archive — established in 1994 — became the first dedicated speedrun database for any game, predating modern leaderboard sites by nearly two decades. The game's movement system, which retains momentum and allows players to strafe-run diagonally faster than moving forward, forms the foundation of competitive routing. Doom speedrunning uses the game's own demo format for verification, a standard that has held since the 1990s.