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Castlevania

NES · Any% · 1986

Current WR
11:24
First Known Run
~16:00

Castlevania speedrunning is defined by frame-perfect staircase navigation, sub-weapon damage manipulation, and precise enemy aggro routing through one of the most unforgiving NES action games.

Castlevania's NES engine imposes strict rules on Simon Belmont's movement: knockback on damage sends him backward and can throw him into pits, stairs must be navigated with precise timing, and the whip arc is fixed. Speedrunners exploit damage-boosting through enemies to skip platforming sequences while carefully managing health to survive knockback near ledges. Sub-weapon selection — particularly the axe's high arc and the stopwatch's time-freeze — is manipulated via enemy kill count to appear at desired moments. The game's boss fights are learnable to frame-perfect patterns, and the Dracula final fight uses a specific axe rotation to deal damage during frames the hitbox is normally inactive. The world record hovers around eleven and a half minutes, a time that requires flawless execution across all six stages.

Famous Techniques:
  • Damage Boost — intentionally taking a hit from an enemy to use the backward knockback momentum to cross gaps faster than walking
  • Sub-weapon Manipulation — killing specific enemies in a sequence to ensure the desired sub-weapon drop appears at the correct room
  • Stair Clip — pressing directions on staircases during specific frames to skip stair-climbing animations entirely
  • Dracula Phase Skip — exploiting Dracula's hitbox with the axe sub-weapon in a pattern that phases through his invincibility frames
Notable Runners:
  • Funkdoc — longtime world-record holder and community anchor who has held the record across multiple eras and produced the definitive tutorial resources
  • Migabi — top contender whose aggressive damage-boost routing pushed accepted timing wisdom and contributed to shaving seconds from the existing record
  • GoddessMaria — active competitive runner who holds top-five times and contributes to routing discussion on the community Discord
Key Facts:
  • Damage boosting is counter-intuitive but essential: taking hits is faster than navigating around most enemies
  • The sub-weapon system requires planning dozens of enemy kills in advance to ensure the correct weapon drop at each boss
  • Castlevania's staircase controls are among the most difficult NES inputs to execute reliably at speed
  • The world record has remained in the eleven-to-twelve-minute range for years, suggesting the run is approaching its human optimum