NES · Any% · 1986
Castlevania speedrunning is defined by frame-perfect staircase navigation, sub-weapon damage manipulation, and precise enemy aggro routing through one of the most unforgiving NES action games.
Castlevania's NES engine imposes strict rules on Simon Belmont's movement: knockback on damage sends him backward and can throw him into pits, stairs must be navigated with precise timing, and the whip arc is fixed. Speedrunners exploit damage-boosting through enemies to skip platforming sequences while carefully managing health to survive knockback near ledges. Sub-weapon selection — particularly the axe's high arc and the stopwatch's time-freeze — is manipulated via enemy kill count to appear at desired moments. The game's boss fights are learnable to frame-perfect patterns, and the Dracula final fight uses a specific axe rotation to deal damage during frames the hitbox is normally inactive. The world record hovers around eleven and a half minutes, a time that requires flawless execution across all six stages.