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Super Metroid: Redesign

Base: Super Metroid · SNES · 2006 · Total Conversion

Creator: Drewseph

A total conversion of Super Metroid featuring a completely rebuilt Zebes with an expanded map nearly twice the size of the original, redesigned physics, and new areas that extend the game's play time by several hours.

Super Metroid: Redesign by Drewseph replaced the entirety of Super Metroid's Zebes with new room layouts, new area connections, new item placements, and a significantly expanded map. The hack also modified Samus's physics — reducing movement speed and jump height to increase the challenge of navigation — and added new areas not present in the original. The result was a game that used Super Metroid's engine and assets to produce an entirely new exploratory experience for players who had memorised the original's layout. Its scale and ambition placed it alongside Parallel Worlds as one of the most significant total conversions of a Nintendo 16-bit game, and it circulated widely through early 2000s and 2010s ROM hacking communities as evidence of what a skilled individual developer could produce working alone.

Legacy: Super Metroid: Redesign is the most ambitious total conversion of the Super Metroid engine, demonstrating that the original's planet could be entirely rebuilt while preserving the exploration feel that defines the series.
Key Facts:
  • The redesigned Zebes map is substantially larger than the original Super Metroid's planet layout
  • Physics modifications reduce Samus's base mobility, increasing navigation challenge throughout
  • New areas include extensions of existing biomes and entirely original zones not present in the vanilla game
  • Received a subsequent revision addressing some criticisms of difficulty calibration in specific areas