Base: Super Metroid · SNES · 2006 · Total Conversion
Creator: Drewseph
A total conversion of Super Metroid featuring a completely rebuilt Zebes with an expanded map nearly twice the size of the original, redesigned physics, and new areas that extend the game's play time by several hours.
Super Metroid: Redesign by Drewseph replaced the entirety of Super Metroid's Zebes with new room layouts, new area connections, new item placements, and a significantly expanded map. The hack also modified Samus's physics — reducing movement speed and jump height to increase the challenge of navigation — and added new areas not present in the original. The result was a game that used Super Metroid's engine and assets to produce an entirely new exploratory experience for players who had memorised the original's layout. Its scale and ambition placed it alongside Parallel Worlds as one of the most significant total conversions of a Nintendo 16-bit game, and it circulated widely through early 2000s and 2010s ROM hacking communities as evidence of what a skilled individual developer could produce working alone.