Commodore International · 1985 – 1996
The Amiga was the most capable home computer of its era — its custom chips (Agnus, Denise, Paula) enabled multitasking, 4096-colour graphics, and eight-voice stereo audio that no competitor could match until the mid-1990s. It became the platform of choice for game developers, video producers, and musicians alike.
Launched in 1985, the Amiga 1000 used three custom chips designed by Jay Miner — the same engineer who had designed the Atari 2600's TIA chip — to deliver multimedia capabilities that the IBM PC and Apple Macintosh could not approach. Agnus handled DMA and graphics, Denise managed display generation with up to 4,096 simultaneous colours (HAM mode), and Paula processed audio with four 8-bit PCM channels and handled floppy disk I/O. The system's AmigaOS was genuinely multitasking at a time when DOS was entirely single-tasking. Games on the Amiga routinely exceeded what console developers achieved on dedicated gaming hardware; titles like Shadow of the Beast pushed colour and animation quality to levels the NES and Master System could not approach. The Amiga's decline after Commodore's 1994 bankruptcy left a devoted user community that maintained hardware and software support well into the 2000s.
Amiga / Atari ST
Amiga / Atari ST
Commodore 64 / Amiga
Amiga / Atari ST
Amiga / DOS
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