1989 · Action Platformer · Amiga
Shadow of the Beast was a technical showcase for the Amiga, displaying 13 parallax-scrolling background layers and 132 simultaneous colours alongside a David Whittaker score that demonstrated the Paula chip at its most atmospheric.
Reflections Software pushed the Amiga hardware to its limits with Shadow of the Beast, creating a visual experience that no other platform of 1989 could replicate. The 13 independent parallax layers created extraordinary depth; the creature design borrowed from H.R. Giger and fantasy illustration to create a world with genuine visual identity.
Developed by Martin Edmondson and Paul Howarth at Reflections Software. Psygnosis marketed it aggressively as a showcase of Amiga capabilities.