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Shadow of the Beast
Year1989
Decade1980s
GenreAction Platformer
PlatformAmiga
DeveloperReflections Software
PublisherPsygnosis
1980s

Shadow of the Beast

1989 · Action Platformer · Amiga

Overview

Shadow of the Beast was a technical showcase for the Amiga, displaying 13 parallax-scrolling background layers and 132 simultaneous colours alongside a David Whittaker score that demonstrated the Paula chip at its most atmospheric.

Deep Dive

Reflections Software pushed the Amiga hardware to its limits with Shadow of the Beast, creating a visual experience that no other platform of 1989 could replicate. The 13 independent parallax layers created extraordinary depth; the creature design borrowed from H.R. Giger and fantasy illustration to create a world with genuine visual identity.

Developer Story

Developed by Martin Edmondson and Paul Howarth at Reflections Software. Psygnosis marketed it aggressively as a showcase of Amiga capabilities.

Did You Know?

  • Shadow of the Beast displayed 132 simultaneous colours from the Amiga's palette — Reflections used hardware tricks to exceed the standard 32-colour OCS limit.
  • The game sold approximately 300,000 copies — extraordinary for the Amiga market — making it one of the system's best-selling titles.
  • Two sequels followed: Shadow of the Beast II (1990) and Shadow of the Beast III (1992), each pushing Amiga graphics further.