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Worms
Year1995
Decade1990s
GenreStrategy
PlatformAmiga
DeveloperTeam17
PublisherTeam17
1990s

Worms

1995 · Strategy · Amiga

Overview

Worms is a 1995 turn-based artillery strategy game in which teams of cartoon worms battle across destructible terrain using a comically vast arsenal — from bazookas and grenades to Holy Hand Grenades and exploding sheep. Created by Andy Davidson and published by Team17, it balanced precise physics-based aiming with chaotic unpredictability, and its combination of strategic depth and irreverent humour launched one of gaming's most enduring franchises.

Deep Dive

Worms began as a personal project by Andy Davidson, who entered it into a programming competition organised by Team17. The concept was simple: teams of four worms on a randomly generated landscape, taking turns to attack with physics-governed weapons. The genius was in the weapon variety — each had different arc, power, and effect characteristics, requiring players to account for wind, terrain, and positioning in every shot. The Holy Hand Grenade, a Monty Python reference, became the game's icon. The physics engine was central to the experience. Grenades bounced off terrain, bazookas arced in the wind, and cluster bombs scattered unpredictably. The destructible terrain meant landscapes changed over the course of a match, opening new angles and eliminating cover. Each game played out differently depending on the map, weapon selection, and the decisions of up to four players taking turns on a single machine. Worms became one of the best-selling Amiga games ever and was ported to virtually every platform. Team17 has released over twenty sequels and spin-offs across three decades, making it one of gaming's most persistent franchises. The combination of accessibility, strategic depth, and humour made it equally suited to casual and competitive play — a balance few games have achieved before or since.

Developer Story

Worms was created by Andy Davidson, a young programmer from Bath who had been developing the concept in his spare time. He entered an early version into a competition run by Team17, who were so impressed they offered a co-development and publishing deal. Davidson joined the Wakefield studio to finish the game, with Team17's experienced staff polishing the presentation and multiplayer implementation. The result launched a franchise that Team17 continues to develop to this day and which transformed the studio from an Amiga specialist into a global multi-platform publisher.

Did You Know?

  • Worms began as Andy Davidson's entry to a Team17 programming competition — he won not just the contest but a development contract and a full publishing deal.
  • The Holy Hand Grenade weapon is a direct reference to Monty Python and the Holy Grail, and became the single most iconic item in the entire franchise.
  • The original Amiga Worms featured selectable voice packs for worm taunts and exclamations, a feature that became a franchise staple retained in sequels for decades.
  • Team17 has released over twenty Worms games across three decades, making it one of the longest-running continuously active game franchises in history.