← All Peripherals

Multitap

Hudson Soft / Sony · 1993 · Super Nintendo / PlayStation

The Multitap was a multi-port adapter allowing up to four or five players to connect simultaneously to a single console, enabling the multiplayer party games that became a defining feature of the SNES and PlayStation eras.

The Multitap concept was pioneered by Hudson Soft for the PC Engine (TurboGrafx-16) in 1990, allowing up to five controllers in simultaneous connection for games like Bomberman, which had been designed around the five-player maximum. When Hudson ported Super Bomberman to the SNES in 1993, they produced a SNES-compatible Multitap to accompany it, and the accessory became essential for the game's five-player mode. Nintendo later produced their own four-player adapter for the SNES, and the concept spread to the N64 (which had four controller ports natively) and PlayStation. Sony's PlayStation Multitap, released in 1996, became particularly significant due to the PlayStation's library depth in multiplayer-focused genres. The PlayStation Multitap enabled four-player simultaneous play in games including Crash Team Racing, WipeOut, and the genre-defining NFL GameDay and NBA ShootOut series — sports games that sold their legitimacy partly on the basis of four-player support. The PlayStation 2 retained Multitap compatibility through an updated version, extending the peripheral's usefulness into the sixth generation. The Multitap's broader cultural significance lies in enabling the party gaming format that would become central to gaming's social identity throughout the 1990s. Games built around four-player competition — Mario Kart, Bomberman, Crash Team Racing — required the Multitap on platforms without four native controller ports. These games represented a meaningful proportion of high-attachment-rate software sales, meaning that Multitap ownership was significantly correlated with ownership of some of each platform's best-selling titles. On the PlayStation, the Multitap was a necessary accessory for any household that played multiplayer sports or racing games seriously. Multiple incompatible versions of the Multitap existed simultaneously: the SNES version did not work with Nintendo's own four-player adapter, the PlayStation version was incompatible with the PlayStation 2 Multitap on many games, and third-party versions sometimes had compatibility issues with specific software. This fragmentation occasionally frustrated consumers, but the fundamental value proposition — enabling social multiplayer that the console hardware did not natively support — was sufficient to sustain strong sales throughout both platforms' commercial lifespans.

Key Facts:
  • Pioneered by Hudson Soft for the PC Engine in 1990, bundled with the five-player Super Bomberman on SNES in 1993
  • Sony's PlayStation Multitap (1996) enabled four-player play in Crash Team Racing, WipeOut, and multiplayer sports games
  • Incompatible versions existed for different platforms, creating consumer confusion about which adapter was required
  • The PlayStation 2 released an updated Multitap maintaining backward compatibility with most PS1 Multitap games
Verdict: The Multitap succeeded as an essential accessory on multiple platforms, enabling the four-player party games that defined the social gaming culture of the 1990s and driving meaningful attach rate revenue.