1993 · Space Shooter · 3DO
Shockwave was a space combat game that used the 3DO's processing power to render large numbers of enemy fighters and cinematic sequences that no 16-bit hardware could approach.
Electronic Arts developed Shockwave as a showcase for 3DO capabilities — combining real-time space combat with pre-rendered video sequences for briefings and story beats.
Shockwave was developed by Electronic Arts as a 3DO showcase title demonstrating the platform's multimedia capabilities.