1998 · RPG · PlayStation
Xenogears was an RPG that engaged with Jungian psychology, Nietzsche, Gnosticism, and the nature of consciousness through a science fiction narrative involving giant mechs called Gears. The combat alternated between character ground combat and mech battles. The game's second disc — famously delivered almost entirely through text narration — was a result of budget and timeline pressure that became part of the game's mythos.
Xenogears was directed by Tetsuya Takahashi at Square and written by Takahashi and Kaori Tanaka. The game's philosophical ambition — engaging with real theology, psychology, and philosophy through a science fiction narrative — attracted a dedicated audience who considered it the most intellectually serious RPG Square had produced. The infamously rushed second disc, in which the player character narrates entire chapters of the story rather than playing through them, was acknowledged by the development team as an unfinished compromise.
Xenogears was directed by Tetsuya Takahashi at Square and developed over approximately two years with a scope that ultimately exceeded the production resources available. The game's rushed conclusion became both a point of frustration and a topic of fan discussion for decades. It launched in Japan in February 1998.