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Xenogears
Year1998
Decade1990s
GenreRPG
PlatformPlayStation
DeveloperSquare
PublisherSquare
1990s

Xenogears

1998 · RPG · PlayStation

Overview

Xenogears was an RPG that engaged with Jungian psychology, Nietzsche, Gnosticism, and the nature of consciousness through a science fiction narrative involving giant mechs called Gears. The combat alternated between character ground combat and mech battles. The game's second disc — famously delivered almost entirely through text narration — was a result of budget and timeline pressure that became part of the game's mythos.

Deep Dive

Xenogears was directed by Tetsuya Takahashi at Square and written by Takahashi and Kaori Tanaka. The game's philosophical ambition — engaging with real theology, psychology, and philosophy through a science fiction narrative — attracted a dedicated audience who considered it the most intellectually serious RPG Square had produced. The infamously rushed second disc, in which the player character narrates entire chapters of the story rather than playing through them, was acknowledged by the development team as an unfinished compromise.

Developer Story

Xenogears was directed by Tetsuya Takahashi at Square and developed over approximately two years with a scope that ultimately exceeded the production resources available. The game's rushed conclusion became both a point of frustration and a topic of fan discussion for decades. It launched in Japan in February 1998.

Did You Know?

  • Xenogears' second disc is delivered almost entirely through static text narration by the protagonist — the team ran out of time and money to animate and implement the final portion of the story as interactive gameplay.
  • The game was rejected for North American localisation by Square's American team before being approved — the religious themes were considered too controversial for Western markets before the decision was reversed.
  • Director Tetsuya Takahashi left Square after Xenogears and founded Monolith Software, where he produced the Xenosaga series and Xenoblade Chronicles — all sharing thematic DNA with Xenogears.
  • Xenogears' soundtrack was composed by Yasunori Mitsuda — the same composer who worked on Chrono Trigger — and is considered one of the finest PlayStation soundtracks.