1995 · RPG · SNES
Chrono Trigger was the product of the 'Dream Team' collaboration between Final Fantasy creator Hironobu Sakaguchi, Dragon Quest creator Yuji Horii, and Dragon Ball artist Akira Toriyama. A time-travel RPG spanning prehistoric times to the apocalyptic future, it featured a battle system with no random encounters, dual and triple character combo attacks, and 13 different endings.
Chrono Trigger's development brought together three of Japan's most prominent creators in separate domains: Sakaguchi from Final Fantasy, Horii from Dragon Quest, and Toriyama from Dragon Ball. The resulting game synthesised their approaches. The battle system — in which enemies were visible on screen before combat began, eliminating random encounters — and the tech system — allowing character pairs and triples to combine abilities — were innovations the genre had not previously seen.
Chrono Trigger was developed by Square's 'Dream Team' — Hironobu Sakaguchi, Yuji Horii, and Akira Toriyama — in approximately two years. The game's exceptionally high production budget came from Square's strong financial position following Final Fantasy VI's success. It launched in Japan in March 1995.