1998 · Action RPG · PlayStation
Parasite Eve blended survival horror with RPG mechanics in a story about a New York police officer whose encounter at an opera house with a woman who spontaneously combusted the audience led to a conflict with mitochondrial evolution. The active time battle system — where players could move Aya during the wait between actions — gave it a different rhythm from conventional turn-based RPGs.
Parasite Eve was based on a 1995 Japanese novel by Hideaki Sena and directed by Takashi Tokita at Square. The game's Central Park setting — multiple nights in Manhattan, each focused on different areas of the city — created an episodic structure unusual for RPGs. The battle system allowed real-time movement between actions, so players could dodge enemy attacks while waiting for their action meter to fill. The game sold over 1.7 million copies in North America, making it Square's best-selling mature-rated game.
Parasite Eve was directed by Takashi Tokita at Square and produced as an action RPG hybrid that could attract both horror game players and RPG players. The game launched in Japan in March 1998 and was localised for North America in September 1998.