1986 · Vertical Shooter · MSX
Knightmare was a vertically scrolling shooter set in medieval fantasy rather than science fiction — one of the first shooters to use a fantasy aesthetic. The knight protagonist shot magic bolts; enemies were monsters rather than spacecraft.
Knightmare's fantasy setting was its primary distinguishing characteristic in a shooter market dominated by space themes. Konami's MSX team designed the game with Japanese fantasy aesthetics.
Knightmare was developed by Konami for the MSX in 1986. Its success spawned a franchise that remained MSX-exclusive for its primary entries.