1999 · RPG · PlayStation
Final Fantasy VIII replaced traditional character levelling with the Junction system — drawing magical spells from enemies and equipping them to stats — and set its story in a military academy where the protagonist Squall trained as a mercenary. The game's FMV sequences, produced at a budget exceeding any previous game, were technically the finest pre-rendered animation commercially released in 1999.
Final Fantasy VIII was directed by Yoshinori Kitase and written by Kazushige Nojima at Square. The Junction system — in which magic spells were collected and used not in combat but as stat modifiers — was a significant departure from conventional RPG progression. The game's Triple Triad card game, a collectible card game played within the RPG, became popular enough to influence subsequent Square games. The game sold over 9 million copies despite a mixed critical reception for the Junction system's complexity.
Final Fantasy VIII was directed by Yoshinori Kitase at Square, immediately following the enormous commercial success of Final Fantasy VII. The team wanted to differentiate the game mechanically while maintaining the cinematic production values that VII had established. The game launched in Japan in February 1999.