← Back to Games
Teenage Mutant Ninja Turtles IV: Turtles in Time
Year1992
Decade1990s
GenreBeat-em-up
PlatformSNES
DeveloperKonami
PublisherKonami
1990s

Teenage Mutant Ninja Turtles IV: Turtles in Time

1992 · Beat-em-up · SNES

Overview

Turtles in Time is a side-scrolling beat-em-up that follows Leonardo, Donatello, Michelangelo, and Raphael through time periods ranging from prehistoric eras to a futuristic Technodrome, battling Shredder's Foot Clan across eight stages of cooperative action. Based on the 1991 arcade game, the SNES version added exclusive stages, a new final boss, and Mode 7 effects.

Deep Dive

Turtles in Time was developed by Konami and based on the Teenage Mutant Ninja Turtles license at the height of the franchise's cultural saturation. The SNES port of the 1991 arcade game expanded significantly on the original, adding stages exclusive to the home version, a new final boss battle against Super Shredder (referencing the 1991 film), and Mode 7 scaling effects during specific sequences. The time travel framing provided variety beyond the franchise's typical New York setting — ancient Egypt, the American frontier, a pirate ship, and the far future each brought different aesthetic energy to the combat. The beat-em-up mechanics were Konami's most polished of the era, with each Turtle having distinct attack speeds and ranges — Leonardo's balanced swords, Donatello's long-reach staff, Raphael's fast but short sai, and Michelangelo's mid-range nunchaku created genuine character differentiation. The signature move — throwing enemies directly into the screen — was technically accomplished and served as the player's primary tool for clearing enemy groups efficiently. Turtles in Time was a massive commercial success and is remembered as one of the definitive beat-em-ups of the 16-bit era. The SNES version's enhancements over the arcade original have led some players and critics to consider it superior to its source, an unusual reversal of the typical arcade-to-home port relationship. The game is frequently cited alongside Streets of Rage 2 as the high-water mark of the genre.

Developer Story

Turtles in Time was developed by Konami's internal arcade team and ported to the SNES by a separate group within the company. Konami held the TMNT game license as one of their most valuable properties in the early 1990s and treated Turtles in Time as a flagship release. The SNES port team was given the mandate to expand the arcade game with console-exclusive content, reflecting Nintendo's expectation that SNES versions of popular arcade games should justify the home purchase rather than simply replicating the coin-op experience. The Mode 7 enhancements and additional stages were developed in approximately six months and were considered by Konami's internal evaluation to exceed the arcade original.

Did You Know?

  • The SNES version of Turtles in Time adds two exclusive stages not in the arcade original — a Sewer Surfin' stage and a Prehistoric Turtlesaurus level — making it a genuine expansion rather than a direct port.
  • The screen-throw mechanic — grabbing an enemy and hurling them directly at the camera — required custom SNES programming to scale the sprite toward the viewer, a Mode 7 application not used in the arcade version.
  • Turtles in Time was one of the best-selling SNES games of 1992, selling over 1.65 million cartridges in North America, a figure that reflected both the TMNT franchise's peak popularity and the quality of the game itself.
  • The four Turtles have distinct movement and attack statistics in Turtles in Time — Raphael attacks fastest but with the shortest range, while Donatello has the longest attack range but the slowest attack speed, creating genuine reasons to prefer different characters.