1994 · Action RPG · PC/DOS
System Shock was a first-person action RPG set aboard a space station controlled by a rogue AI named SHODAN. The game's continuous environment — no level loading between areas — and fully simulated world with persistent object placement created an immersive simulation that influenced every immersive sim game that followed, including Deus Ex, BioShock, and Prey.
System Shock was designed by Warren Spector and Paul Neurath at Looking Glass Studios and published by Origin Systems. The game's design philosophy — a fully simulated environment where objects stayed where you put them and systems interacted with each other — became the defining characteristic of the 'immersive sim' genre. SHODAN's audio logs, scattered through the station and revealing her growing megalomania, was the first major use of environmental audio storytelling in games.
System Shock was designed by Warren Spector and Paul Neurath at Looking Glass Studios. The game was funded by Origin Systems, who wanted a space-based action game — Looking Glass produced an immersive simulation that was more ambitious than the brief. The game launched in September 1994.