1997 · Action RPG · PlayStation
Symphony of the Night combined Metroid's connected-world exploration with RPG character levelling in a massive inverted castle. Alucard — Dracula's dhampir son — acquired equipment, levelled up, and found abilities that opened new areas in a game with a secret second castle doubling its scope. It defined the Metroidvania genre and remained a critical benchmark for decades.
Symphony of the Night was directed by Koji Igarashi, who would produce most subsequent Castlevania games. The game was a commercial disappointment on release but its critical reputation grew through the following decade. The inverted castle — a second complete castle mapped upside-down, accessible only after reaching the 'good' ending trigger — doubled the game's content in a way players hadn't anticipated.
Symphony of the Night was directed by Koji Igarashi at Konami as a response to perceived player rejection of more linear Castlevania entries. Igarashi wanted to return to exploration-based gameplay and combined it with RPG progression. The game shipped in Japan in March 1997.