1992 · Strategy · PC/DOS
Dune II invented the real-time strategy genre. Three houses competed for control of the spice Melange on Arrakis — building bases, harvesting resources, training units, and attacking opponents in real time. The formula Westwood established here — mouse-driven unit selection, base building, resource harvesting, tech trees — was adopted by every subsequent RTS game.
Dune II was designed by Brett Sperry and Joseph Bostic at Westwood Studios using Frank Herbert's Dune universe as its setting. The game's core design — real-time competition between multiple players building bases and commanding units — synthesised elements from Herzog Zwei and the Dune board games into a template that proved extraordinarily durable. Command and Conquer, Warcraft, and StarCraft all descend directly from Dune II's design.
Dune II was designed by Brett Sperry and Joseph Bostic at Westwood Studios and developed in approximately one year. Westwood licensed the Dune universe from the Frank Herbert estate. The game launched in December 1992 and became the template for the real-time strategy genre.