1996 · Strategy · PC
Red Alert was set in an alternate history in which Einstein's time machine eliminated Hitler, leading instead to Soviet invasion of Europe. Allied and Soviet factions with entirely different units — Tesla coils, Mammoth tanks, Chronoshifters, Tanya the special operative — played in ways that felt genuinely asymmetric. The FMV briefings, with actors playing Soviet and Allied commanders, were campy and beloved.
Red Alert was developed by Westwood Studios as a prequel to Command and Conquer set in an alternate Cold War. The game's two factions — Allies and Soviets — had more radically different unit rosters than the original C&C's GDI and Nod, creating a game that played fundamentally differently depending on which side was chosen. The multiplayer, running over Westwood Online, was the most played C&C multiplayer game and established competitive conventions that subsequent entries built on.
Red Alert was designed by Brett Sperry and developed by Westwood Studios as a direct follow-up to Command and Conquer. The alternate history premise was proposed by the creative team as a way to create a new visual and narrative identity without abandoning the C&C design template. The game launched in October 1996.