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Platform Games

Jump, run, explore — the genre that gave the world Mario

Platformers
SuperTux open-source platformer game showing side-scrolling level with blocks and enemies
SuperTux, an open-source platformer in the tradition of Super Mario Bros., illustrating the enduring side-scrolling format.
License: GPL
First gameDonkey Kong (Nintendo, 1981)
Defining titleSuper Mario Bros. (1985)
Best-selling platformerSuper Mario Bros. (40M+ copies)
Key designersShigeru Miyamoto, Takashi Tezuka

Platform games task players with navigating environments by jumping across suspended platforms and obstacles. Donkey Kong introduced the jump mechanic in 1981; Super Mario Bros. perfected it in 1985, creating one of the most commercially successful and culturally influential genres in history.

Overview

Platform games — platformers — are games where the player navigates a character through environments by running and jumping, clearing gaps, obstacles, and enemies positioned on suspended platforms or terrain at varying heights. The jump is the defining mechanic: its arc, timing, and feel define the entire game's identity. Good platformer design communicates danger and reward purely through visual level geometry, teaching players new mechanics without a single word of instruction.

History

The jump was invented as a game mechanic in Donkey Kong (Nintendo, 1981), designed by a young Shigeru Miyamoto. Players controlled a carpenter named Jumpman — later renamed Mario — climbing construction girders and leaping over barrels hurled by an escaped gorilla. Donkey Kong was the highest-earning arcade cabinet in North America in 1981 and introduced both Miyamoto and Mario to the world.

Activision's Pitfall! (Atari 2600, 1982), designed by David Crane in an extraordinarily short development cycle, brought platform mechanics to home consoles. Players swung on vines, leapt over alligators, and descended into underground passages across a jungle adventure. Pitfall! sold over four million copies — one of the best-selling Atari 2600 titles ever made.

Super Mario Bros. (Nintendo, 1985) perfected the genre. Bundled with every NES sold in North America, it became the best-selling video game in history for nearly two decades. Miyamoto and Tezuka's design remains a masterclass: World 1-1 functions as a complete interactive tutorial using only level geometry and enemy placement — no text, no tooltips, no instructions. Players learned entirely by doing.

In Europe, the ZX Spectrum and Commodore 64 produced their own platformer traditions. Manic Miner (1983) and Jet Set Willy (1984) by Matthew Smith were celebrated for fiendish level design. Ultimate Play the Game (later Rare) invented the isometric 3D platformer with Knight Lore (1984). Sega's Alex Kidd series offered Nintendo direct competition on the Master System.

Mechanics

The jump mechanic's feel — the height of the arc, the moment of mid-air directional control, the weight on landing — is the soul of every platformer. Designers invest enormous effort tuning the physics. Super Mario Bros. allows directional correction mid-jump; holding the button extends the arc; running builds momentum that changes jump distance. These subtleties reward mastery without being explicitly taught.

Level design in platformers communicates entirely through visual language. Coins mark the correct path; a gap's width signals whether to run or walk; red mushrooms signal danger. Secrets reward curiosity. The difficulty curve introduces each new mechanic in a safe context before testing it under pressure — a design principle Miyamoto called "teaching through failure."

Cultural Impact

Super Mario Bros. sold over 40 million copies and remained the best-selling game of all time until Wii Sports in 2009. Mario became the most recognisable fictional character on Earth, surpassing Mickey Mouse in a 1990 survey of American children. The platformer genre taught an entire generation the language of video games: jump on enemies to defeat them, coins reward exploration, the princess is always in another castle. The visual and mechanical vocabulary Miyamoto built in 1985 still forms the foundation of modern game design literacy.

41 Games in Archive

Space Panic
1980s

Space Panic

1980 · Platform

Arcade

Donkey Kong
1980s
▶ Play

Donkey Kong

1981 · Platform

Arcade

Joust
1980s
▶ Play

Joust

1982 · Platform / Action

Arcade

Donkey Kong Jr.
1980s
▶ Play

Donkey Kong Jr.

1982 · Platform

Arcade

Pitfall!
1980s

Pitfall!

1982 · Platform

Atari 2600

Mario Bros.
1980s

Mario Bros.

1983 · Platform

Arcade

Lode Runner
1980s
▶ Play

Lode Runner

1983 · Platform / Puzzle

Apple II / Multiple

Manic Miner
1980s
▶ Play

Manic Miner

1983 · Platform

ZX Spectrum

Ghosts 'n Goblins
1980s

Ghosts 'n Goblins

1984 · Platform / Action

Arcade

Impossible Mission
1980s
▶ Play

Impossible Mission

1984 · Action / Platform

Commodore 64

Jet Set Willy
1980s
▶ Play

Jet Set Willy

1984 · Platform

ZX Spectrum

Pac-Land
1980s
▶ Play

Pac-Land

1984 · Platform

Arcade

Bomb Jack
1980s

Bomb Jack

1984 · Platform

Arcade

Super Mario Bros.
1980s
▶ Play

Super Mario Bros.

1985 · Platform

NES

Bubble Bobble
1980s

Bubble Bobble

1986 · Platform

Arcade

Castlevania
1980s

Castlevania

1986 · Platform / Action

NES / Famicom Disk System

Kid Icarus
1980s

Kid Icarus

1986 · Action / Platform

NES / Famicom Disk System

Solomon's Key
1980s

Solomon's Key

1986 · Puzzle / Platform

Arcade

Rolling Thunder
1980s
▶ Play

Rolling Thunder

1986 · Action / Platform

Arcade

Mega Man
1980s
▶ Play

Mega Man

1987 · Platform / Action

NES

Shinobi
1980s
▶ Play

Shinobi

1987 · Action / Platform

Arcade

Bionic Commando
1980s

Bionic Commando

1987 · Action / Platform

Arcade

Mega Man 2
1980s

Mega Man 2

1988 · Platform / Action

NES

Ghouls 'n Ghosts
1980s

Ghouls 'n Ghosts

1988 · Platform / Action

Arcade

Super Mario Bros. 3
1980s
▶ Play

Super Mario Bros. 3

1988 · Platform

NES / Famicom

Ninja Gaiden
1980s
▶ Play

Ninja Gaiden

1988 · Action / Platform

Arcade / NES

Blaster Master
1980s

Blaster Master

1988 · Action / Platform

NES

Strider
1980s

Strider

1989 · Action / Platform

Arcade

Batman
1980s

Batman

1989 · Platform / Action

NES

DuckTales
1980s

DuckTales

1989 · Platform

NES

Prince of Persia
1980s
▶ Play

Prince of Persia

1989 · Platform / Action

Apple II / DOS

Mega Man 3
1980s
▶ Play

Mega Man 3

1989 · Platform / Action

NES