1993 · Fighting · Arcade
Virtua Fighter was the first 3D fighting game — replacing the sprite-based characters of Street Fighter II and Mortal Kombat with polygon models in a three-dimensional arena. Yu Suzuki's AM2 team built a game that was visually novel but also mechanically deep, with a three-button control scheme and throw-heavy combat that Japanese players adopted for competitive play.
Virtua Fighter was developed by Yu Suzuki's AM2 team at Sega on the Model 1 arcade hardware. The game's polygon characters — blocky by later standards — were genuinely three-dimensional and moved in three-dimensional space, which no fighting game had previously achieved. The game's combat mechanics, while superficially simpler than Street Fighter II's, had significant depth in throw mixups, guard breaks, and position-dependent damage.
Virtua Fighter was designed by Yu Suzuki at Sega AM2 as the team's follow-up to Virtua Racing. Suzuki wanted to apply the 3D polygon technology to a fighting game, reasoning that three-dimensional movement and combat would create depth that 2D fighters couldn't achieve. The game launched in arcades in December 1993.