1992 · Beat 'em up · Genesis
Streets of Rage 2 expanded the original in every direction: four characters with distinct move sets including wrestler Max and Skate, larger sprites, more detailed environments, and Yuzo Koshiro's arguably superior second soundtrack. It is consistently cited as the definitive beat 'em up of the 16-bit era.
Streets of Rage 2 refined its predecessor's combat system with individual character moves, jump attacks, and a running attack — adding depth without complicating the core accessibility. The game's visual upgrade — characters approximately twice as large on screen — demonstrated Genesis hardware capabilities that the first game hadn't fully exploited. Yuzo Koshiro's soundtrack pushed FM synthesis further into rave and techno territory.
Streets of Rage 2 was developed by Sega with Yuzo Koshiro returning to compose the soundtrack. The development team expanded significantly from the first game, with dedicated artists and designers for each character's move set. The game launched in Japan in December 1992.