1991 · Fighting · Arcade
Street Fighter II defined the competitive fighting game genre. Eight characters with distinct move sets competed across international stages. The combo system — discovered accidentally by players and left intact by Capcom — became the genre's technical foundation. The game generated an estimated $1.5 billion in quarters.
Street Fighter II was directed by Akira Nishitani and designed by Nishitani and Akira Yasuda at Capcom. The game introduced the six-button attack layout that became the standard for fighting games. The combo system — chaining normal moves into special moves before the opponent's hitstun expired — was not designed as a feature but was discovered through player experimentation and left in by Capcom when they recognised its value for competitive play.
Street Fighter II was designed by Akira Nishitani and Akira Yasuda at Capcom after the original Street Fighter's moderate commercial performance. The development team wanted to create a more immediate, accessible fighting game while maintaining competitive depth. The game launched in arcades in February 1991.