1998 · Platform · PlayStation
Spyro the Dragon was a 3D platformer in which a small purple dragon explored six interconnected homeworlds and their associated level areas. The game's draw distance — terrain and objects visible much further than most PlayStation games — was a technical feat. Stewart Copeland's soundtrack and accessible design made it one of Sony's strongest family-friendly titles.
Spyro the Dragon was developed by Insomniac Games — their second game and first under Sony's internal publishing. The game's large draw distances were achieved through custom rendering techniques and aggressive LOD switching. Stewart Copeland, drummer for The Police, composed the soundtrack after responding to an Insomniac job posting.
Spyro the Dragon was developed by Insomniac Games in approximately two years as Sony's platform answer to Nintendo's Mario 64. The development team worked closely with Sony's Japanese studio on optimisation techniques. The game launched in September 1998 in North America.