1992 · Platform · Genesis
Sonic the Hedgehog 2 introduced Tails — a two-tailed fox who followed Sonic and could be controlled by a second player — and the spin dash, a move that allowed Sonic to accelerate from a standstill. The game outsold its predecessor and introduced the Emerald Hill Zone aesthetic that remained the franchise's visual identity for years.
Sonic the Hedgehog 2 was co-developed between Sonic Team in Japan and Sega Technical Institute in San Francisco. The spin dash — spinning in place to build speed before launching — addressed a design problem in the first game: the need to run to build speed before slopes. The game introduced the two-player competitive mode and the Super Sonic transformation achieved by collecting all seven Chaos Emeralds.
Sonic the Hedgehog 2 was developed jointly by Sonic Team in Japan and Sega Technical Institute in the United States under significant deadline pressure. The collaborative arrangement was contentious but produced a game that outsold the original.