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Quake
Year1996
Decade1990s
GenreShooter
PlatformPC
Developerid Software
Publisherid Software
1990s

Quake

1996 · Shooter · PC

Overview

Quake was the first true 3D first-person shooter — where Doom had used 2D sprites in 3D spaces, Quake rendered everything in genuine 3D polygons. The engine supported full mouse-look, network multiplayer, and the competitive deathmatching that defined online PC gaming for years. The Nine Inch Nails soundtrack by Trent Reznor gave the game an atmosphere unlike any contemporary.

Deep Dive

Quake was developed by id Software following Doom's commercial success and represented a complete engine rewrite. John Carmack's Quake engine rendered environments and characters in genuine 3D polygons with a BSP tree and portal rendering system. The game's network code supported up to 16 players simultaneously over internet connections, creating the deathmatching culture that competitive gaming descended from. Trent Reznor of Nine Inch Nails provided the ambient soundtrack.

Developer Story

Quake was developed by id Software over approximately two years following Doom's success. John Carmack led engine development while John Romero led level design — the increasing tension between their approaches contributed to Romero's departure from id Software shortly after the game's release. Quake shipped in June 1996.

Did You Know?

  • Quake's network code — deterministic server-side game state with client prediction — remained the template for multiplayer FPS netcode for two decades.
  • The player community coined the term 'fragging' to describe killing opponents in deathmatch — the term spread from Quake into general gaming vocabulary.
  • Trent Reznor's ambient soundtrack for Quake was recorded during the Nine Inch Nails industrial sessions — the atmosphere translated directly.
  • Quake's engine was designed to run at different quality levels depending on hardware — a software renderer for lower-end machines and hardware acceleration for 3dfx Voodoo owners.