1999 · RPG · PC
Planescape: Torment is widely considered the finest written computer RPG ever made. The Nameless One — an immortal amnesiac who had lived countless previous lives — recovered his past through dialogue and decision. The game's central question — 'What can change the nature of a man?' — was answered differently depending on choices made. Combat was de-emphasised in favour of conversation and exploration.
Planescape: Torment was written by Chris Avellone at Black Isle Studios using the Baldur's Gate Infinity Engine. The game's dialogue — over 800,000 words — dwarfed any contemporary RPG. The Planescape setting, taken from the AD&D cosmological expansion, placed the game in a multiverse of philosophical factions — each faction held a different theory about the nature of reality. The Nameless One's past lives, each recoverable through exploration, created a fragmented autobiography that the player assembled.
Planescape: Torment was written and designed by Chris Avellone at Black Isle Studios. Avellone was given significant creative latitude to produce a game that prioritised narrative over conventional RPG action. The game launched in December 1999 and is now consistently cited as the RPG most interested in character and philosophy.