1993 · Adventure / Puzzle · PC
Myst was the best-selling PC game of the 1990s. Players arrived on a deserted island and solved environmental puzzles to discover what had happened by reading the books and journals of an absent family. The pre-rendered environments — photorealistic and silent — created an atmosphere no game had previously achieved. Myst drove CD-ROM drive adoption by requiring a disc.
Myst was designed by Rand and Robyn Miller at Cyan and rendered entirely in pre-rendered 3D. The game had no dialogue, no inventory, and no failure state — players simply explored and solved puzzles that unlocked new areas. The absence of conventional game structure was disorienting for players expecting challenge and progress markers, but the atmospheric completeness of the island compensated. Myst sold over 6 million copies, remaining the best-selling PC game until The Sims surpassed it in 2002.
Myst was designed by brothers Rand and Robyn Miller at Cyan, originally as a HyperCard stack for Macintosh before being converted to run on PC and CD-ROM. Broderbund published it in September 1993. The game's success was unexpected and transformed Cyan from a small edutainment developer into a studio with significant commercial expectations.